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Sicknesses

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Dineosoar

Spicy Pumpkin

Posts: 271

Sicknesses

Post#1 » Sat Sep 27, 2014 10:37 pm

In both Animal Crossing and Harvest Moon there is some kind of "debuff" sick thing, let it be bad luck, a bee sting, or exhaustion.

Now since you have planned 2 days per real day (I believe that's what you have it as currently, and that it's subject to change.)

Why not have it so "colds" and fevers, exhaustion, ect. exist?
Depending on the problem, the length would be different.

Exhaustion could be cured just by not doing anything, logging out(for awhile), drinking tea and other not strenuous activities. Just sit around for awhile, read a book, hang out in the shops or talk to the npcs and talk to other people.

Colds would just be the run-of-the-mill sickness, some sneezing, coughing, other light symptoms. It doesn't really hinder you but taking some medicine and getting some rest(Logging out or in game rest.) should get rid of it.
In order to get a cold you'd have to hang out in the rain for a long time and (if possible in game) change wet clothes once out of the rain, either that or stay out during the winter in skimpy clothes.

Fevers would be heightened colds, if you didn't treat them while they were just runny noses and coughs, now it's problematic. The fever weakens you, you'll get exhausted a lot quicker, have all the fun "benefits" of before, and maybe even faint!(If possible) Npcs will say you don't look so well and actually not let you do quests in fear of your health, doctor/health npcs or just really kind npcs(People you have a high friendship with) may give you free medicine as well.
All you could really do with a fever would be the light tiers in the jobs, like watering(A few) plants and picking up lighter things like flowers and butterflies/crickets/ladybugs.

And if going to the bathroom is a thing in PO, you'd probably have to use that a lot too! :?
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Adalderyn

Shiny Pumpkin

Posts: 106

Re: Sicknesses

Post#2 » Sun Sep 28, 2014 12:00 am

This would add a whole new level to the game. As long as there would be a way to cure it instead of having to be forced to wait it out, then yeah, I support this idea.
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RubyPilot

Pumpkin Sprout

Posts: 32

Re: Sicknesses

Post#3 » Sun Sep 28, 2014 3:49 am

I think there does need to be instant cures; waiting out ANYTHING in a game that reduces your capability to do something gets really annoying, really fast. Or at least cures that can speed up recovery a lot.
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emilygt

Pumpkin Seedling

Posts: 7

Re: Sicknesses

Post#4 » Sun Sep 28, 2014 11:37 am

I agree with the idea of high-level friendship NPCs giving you medicine, it would give an additional motivation to raise friendships too, and if not you're forced to wait it out.
There should also be some way of preventing colds (eg umbrellas in rainy weather, coats/jackets for cold weather etc) if this was introduced.
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Dineosoar

Spicy Pumpkin

Posts: 271

Re: Sicknesses

Post#5 » Sun Sep 28, 2014 4:10 pm

Yeah, there would have to be an insta-heal medicine. But it'd either have to be really expensive from the store or a user made only thing(or both) so if you didn't already have some made you'd have to go buy it from other users.
In my professions suggestion page I suggested a "healer" class and the power to make energy drinks, but that could just be a store-bought thing as well.

Cold doesn't need an insta heal medicine due to the fact that it'll just go away the next day as long as you do take some medicine on the day you have it.

emilygt wrote:I agree with the idea of high-level friendship NPCs giving you medicine, it would give an additional motivation to raise friendships too, and if not you're forced to wait it out.
There should also be some way of preventing colds (eg umbrellas in rainy weather, coats/jackets for cold weather etc) if this was introduced.
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tigercubmia

Pumpkin Sprout

Posts: 43

Re: Sicknesses

Post#6 » Wed Oct 01, 2014 1:49 am

Ooo, this is a really neat idea!
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Adalderyn

Shiny Pumpkin

Posts: 106

Re: Sicknesses

Post#7 » Wed Oct 01, 2014 3:47 pm

Can there be a sickness that turns you into a llama? Please and thank you.
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RubyPilot

Pumpkin Sprout

Posts: 32

Re: Sicknesses

Post#8 » Thu Oct 02, 2014 10:48 am

Llama Flu: You're not limited in your ability to do anything and can carry activities on as normal. Character model replaced with llama.


Lol sounds more like a curse form Pumpkin Jack than a regular sickness. We will be having sickness of some sort in the game however we are still working out how it will play out. However, it wouldn't be fair to have the player wait it out, that's why we have doctors! :D
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Dineosoar

Spicy Pumpkin

Posts: 271

Re: Sicknesses

Post#9 » Fri Oct 03, 2014 1:52 am

Maybe there could be like an easter egg "sickness" like that, that doesn't really hinder you at all but does something funny. (If you were to do something that changes a whole model though, I wouldn't want any gameplay to be restricted since its not realistic for a llama to run around talking to people casually... But then again, its not a realistic transformation anyway lol.)
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Soifasofa

Pumpkin Seedling

Posts: 17

Re: Sicknesses

Post#10 » Fri Oct 03, 2014 4:11 am

Dineosoar wrote:Maybe there could be like an easter egg "sickness" like that, that doesn't really hinder you at all but does something funny. (If you were to do something that changes a whole model though, I wouldn't want any gameplay to be restricted since its not realistic for a llama to run around talking to people casually... But then again, its not a realistic transformation anyway lol.)


On Easters there should be a sickness that turns you into the Easter bunny.

Is that easter egg enough? :D
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