We finally have a character modeled and textured for our demo video! And we are quite happy with it.

About the game Aesthetic 


So we're going for a Winder Waker inspired aesthetic. Our proportions are not as chibi because clothing designs are a huge part of the game and you miss some of the details when you go too squished with the proportions. Our main aesthetic is anime, HOWEVER, there will be other none-animesque eyes planned to chose from in the character customization. So if the 'kawaii' look isn't your cup of tea you can have another type of eye style. There aren't many mmos that use this aesthetic everyone seems to be running towards being the mmo with the prettiest highest details. Yeah, not us;, as an indie company we don't have time for that to begin with. 
Rendered in Maya


 

 

With that being said the backgrounds will have a simple but painterly look.  


Rendered in Maya

 
Rendered in Maya

Coming up Next

So today we're having our meeting and next week, our next goal is to get the character rigged and animated ready to go in the engine. We have Christian Corbajal working on it currently so we should a rig next week and then hopefully some animations by week 2. Our goal also for next week is to start getting the models into the Engine and start set-dressing our demo farm. I'm also working on a lot of social media things to try and build a presence and get more people knowing about this project. Also much more models. We need some more trees for the outside and then a kitchen and other things in the house area. Thanks for taking a look and if you wish to support us please, like us on facebook, or follow our tumblr, twitter, deviantart, and tell other people you think would be interested to know about us.

Credits:

Mark Jenkins:
Character model, indoor model
Monique Blaize: Textures
Jeremy Satcher: Outdoor models
Matthew Gruidl: Game Logo

 
OLDER NEWS --->