So we're having a game design dispute of sorts and we need some input from you guys. Being a multiplayer game some traits in a single player Harvest Moon are proving difficult to transition over. Mmorpgs need to should a long time unlike a single player game, and we're having difficulty with how to deal with marriage. When it comes to marriage in HM it usually occurs towards the end of the game and your final game goal right? However should we keep it traditionally as such, or should marriage be something easily achievable for roleplay purpose (example if you want to play as a married couple starting the game with a friend or spouse) or should you need to court them in game. How does your opinion apply to marrying other players versus marrying NPCs.
1. How long playing Pumpkin Online would you be willing to wait/ play before you get married to another player or NPC.
2. Does anyone know how many hours they put into any HM game before they got married. If not hours the time they spent playing to 'complete' the game
3. After you get married in the game would you?
a. possibly get bored playing since you reached your goal
b. restart as a new character and profession rinse repeat
c. be interested in continuing the game as your kid.
d. continue the game to completion as far as possible
e. will be off doing other things
Thanks any input or comments will be helpful.



