Farmer
Pretty self explanatory, we know how farming works.
4 Seasons, different crops for each season, some meld into others. (Ex. Yam: Fall, Pumpkin: Late Summer-Fall)
Hoe, Watering Can, Sickle, Ect.
Rancher
ANIMALS, Buy them from the store. Maybe have it so you can tame wild horses? A rancher only deal, store-bought horses would only be say black and brown and white but taming would let you find pintos for example. Same thing for pigs or dogs maybe? Do with this what you will.
Hopes for Breeding, Brushies, Milker, Shears, Ect.
Fisherfolk
You fish, being a fisherfolk gives you power to make better baits rather than the basic ones. (Worms, Maybe Fruits, Veggies, Ect.) Also gives you a higher chance to catch bigger, rarer, fish.
Fishing pole, baits, ect.
Chef
Let you cook da food. Let's you make better food that you can sell for better moneys, cook more elaborate recipes, ect.
YOU NEED A LOT OF THINGS FOR COOKING, Frying Pan, Pot, Ect.
When you cook you combine random ingredients and it makes a food, each different food has a range of different ingredients you can use to get the same product. Take Don't Starve or The Sims(2 I believe), in Don't Starve, as long as you have a meat value below three and any filler that isn't honey or twigs- you get meat balls! The Sims, It's been awhile, but I think there were quite a few different ways to make Hawaiian Pizza and just cooked fish in general there were so many fish(I may be getting confused with Sims Castaways here.)
Metalsmith/Miner(?)
Let's you make higher tech tools and metal furniture, Pickaxes, and Tools for other professions, a good profession to help your friends with. Mining is easier for you and you can either find specific ores better or the chance is higher for it to actually be an ore instead of a rock or lesser ore as it would be for other professions.
Mining would be similar to how it is in (I believe) Animal Parade/Tree of Tranquility(It may be Magical Melody...)
Where there are different levels and you walk around and smash rocks then an ore/rock pops out. If this is too difficult you can always just do it as it is in A New Beginning and have little pre-made spots to hit based on tool.
Pickaxe, Smithy Hammer, Crushy Hammer, Anvil, Ect.
Carpenter
Being a Carpenter lets you make wood furniture, wood whistles(For ranchers{Herding?}), ect. You can chop down the bigger trees with YOUR SPECIAL CARPENTER POWERS. I don't have much for this one, but I imagine you'd chop down a tree than it'd respawn later for the other players.
Axe, Whittling Knife, Sander/Sand Paper, Saw, Ect.
Tailor
Tailor lets you make clothes! While other professions can only make basic clothes (Depending on how this job works) with singular-tri colors, you can make fancy clothes! It can have lace, beads, sequins, feathers, whatever! It's your job to make fancy clothes for you and your friends, or you can just sell them for some fine cash money.
Scissors, Sewing Needle/Machine, Ect.
Suggested Professions
Bug Care-taker
Catch bugs and breed them, specific bugs can help make specific stuff!
Bees for Honey(You're best at this, you can get the best honey.)
Silk Worms/Moths and Spiders for Silk(Good at this too!)
Lady Bugs, Spiders, Ect. for helping your farmer friends get rid of pests.
Dung Beetles and Ants for your Ranchers. (Gather dung and eat flea(s and their larvae, but be sure to brush/wash them off or it'll get your animals sick.)
Cochineals for your Tailor friends' carmine red dye.
Crickets, Cicadas, Ants, Larvaes, Ect. for your chef friends to cook up.
And moreeee!
Bug Net, for catching your first gens and new babes for the gene pool, Ect.
Medical Technician
Heal people, you're better at making beneficial concoctions.
Energy Drinks for people who never sleep.
Soothing Drinks for people who can't sleep or are nervous/stressed/over-worked. (Looking at you, farmers and smithies.)
Medicines for people and animals who are sick.
Fertilizers or Pesticides for Farmers (Pesticides, depending on if they're organic, may cause a negative effect.)
More of a secondary profession, for many people can get by without anything special, but you'll be important to Ranchers and Miners and Bug Care-takers for your healing prowess, for them and their creatures.
Mortar and Pestle, Test Tubes, Ect.
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May add more later, but probably not.

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