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Professions & Specifics

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Dineosoar

Spicy Pumpkin

Posts: 271

Professions & Specifics

Post#1 » Mon Sep 22, 2014 2:47 am

Now I don't know what you guys have planned, but I hope on a pretty free-range open world with places to explore along with the town. So I've already assumed that there will be foraging/gathering, but it's okay to tell me if that's not gonna exist. (Also, I don't know if you already have a defined list of the planned professions already, but tell me if I'm missing some, due to the fact that you've yet to put any info in the job faqs page. :lol: )

Farmer
Pretty self explanatory, we know how farming works.
4 Seasons, different crops for each season, some meld into others. (Ex. Yam: Fall, Pumpkin: Late Summer-Fall)
Hoe, Watering Can, Sickle, Ect.

Rancher
ANIMALS, Buy them from the store. Maybe have it so you can tame wild horses? A rancher only deal, store-bought horses would only be say black and brown and white but taming would let you find pintos for example. Same thing for pigs or dogs maybe? Do with this what you will.
Hopes for Breeding, Brushies, Milker, Shears, Ect.

Fisherfolk
You fish, being a fisherfolk gives you power to make better baits rather than the basic ones. (Worms, Maybe Fruits, Veggies, Ect.) Also gives you a higher chance to catch bigger, rarer, fish.
Fishing pole, baits, ect.

Chef
Let you cook da food. Let's you make better food that you can sell for better moneys, cook more elaborate recipes, ect.
YOU NEED A LOT OF THINGS FOR COOKING, Frying Pan, Pot, Ect.
When you cook you combine random ingredients and it makes a food, each different food has a range of different ingredients you can use to get the same product. Take Don't Starve or The Sims(2 I believe), in Don't Starve, as long as you have a meat value below three and any filler that isn't honey or twigs- you get meat balls! The Sims, It's been awhile, but I think there were quite a few different ways to make Hawaiian Pizza and just cooked fish in general there were so many fish(I may be getting confused with Sims Castaways here.)

Metalsmith/Miner(?)
Let's you make higher tech tools and metal furniture, Pickaxes, and Tools for other professions, a good profession to help your friends with. Mining is easier for you and you can either find specific ores better or the chance is higher for it to actually be an ore instead of a rock or lesser ore as it would be for other professions.

Mining would be similar to how it is in (I believe) Animal Parade/Tree of Tranquility(It may be Magical Melody...)
Where there are different levels and you walk around and smash rocks then an ore/rock pops out. If this is too difficult you can always just do it as it is in A New Beginning and have little pre-made spots to hit based on tool.

Pickaxe, Smithy Hammer, Crushy Hammer, Anvil, Ect.

Carpenter
Being a Carpenter lets you make wood furniture, wood whistles(For ranchers{Herding?}), ect. You can chop down the bigger trees with YOUR SPECIAL CARPENTER POWERS. I don't have much for this one, but I imagine you'd chop down a tree than it'd respawn later for the other players.

Axe, Whittling Knife, Sander/Sand Paper, Saw, Ect.

Tailor
Tailor lets you make clothes! While other professions can only make basic clothes (Depending on how this job works) with singular-tri colors, you can make fancy clothes! It can have lace, beads, sequins, feathers, whatever! It's your job to make fancy clothes for you and your friends, or you can just sell them for some fine cash money.

Scissors, Sewing Needle/Machine, Ect.

Suggested Professions

Bug Care-taker
Catch bugs and breed them, specific bugs can help make specific stuff!
Bees for Honey(You're best at this, you can get the best honey.)
Silk Worms/Moths and Spiders for Silk(Good at this too!)
Lady Bugs, Spiders, Ect. for helping your farmer friends get rid of pests.
Dung Beetles and Ants for your Ranchers. (Gather dung and eat flea(s and their larvae, but be sure to brush/wash them off or it'll get your animals sick.)
Cochineals for your Tailor friends' carmine red dye.
Crickets, Cicadas, Ants, Larvaes, Ect. for your chef friends to cook up.
And moreeee!

Bug Net, for catching your first gens and new babes for the gene pool, Ect.

Medical Technician
Heal people, you're better at making beneficial concoctions.
Energy Drinks for people who never sleep.
Soothing Drinks for people who can't sleep or are nervous/stressed/over-worked. (Looking at you, farmers and smithies.)
Medicines for people and animals who are sick.
Fertilizers or Pesticides for Farmers (Pesticides, depending on if they're organic, may cause a negative effect.)

More of a secondary profession, for many people can get by without anything special, but you'll be important to Ranchers and Miners and Bug Care-takers for your healing prowess, for them and their creatures.

Mortar and Pestle, Test Tubes, Ect.

---

May add more later, but probably not.
Last edited by Dineosoar on Mon Oct 27, 2014 12:38 am, edited 2 times in total.
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Kaiju-Puncher

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Posts: 4

Re: Professions & Specifics

Post#2 » Mon Sep 22, 2014 7:57 am

I would love to have a Shepard option- raise and herd fiber animals (Sheep, alpacas, goats, etc.) and then be able to spin and weave it into fabrics to make your own clothes and stuff?

Maybe that's just me, though. But having a livestock option would be nice. :D
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SquadLeaderCrazy

Pumpkin Seedling

Posts: 15

Re: Professions & Specifics

Post#3 » Mon Sep 22, 2014 12:04 pm

I think adding Llamas and cats that you could breed would be super cool (my grandmother breeds llamas and i've always found it awesome)
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RubyPilot

Pumpkin Sprout

Posts: 32

Re: Professions & Specifics

Post#4 » Tue Sep 23, 2014 2:59 am

I think that maybe mining would have "safe" areas (where everyone can access) with low-level ores for basic tools, and there would be "hazard" zones for mining that only miners could visit, with like holes in the ground you can fall in or similar, which send you back to the start of the area (well, that could be frustrating, maybe just a momentary stun). It compensates with waaay rare ores. I dunno if this really fits the whole theme of the game, but I think it could be fun!
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realAniram

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Posts: 18

Re: Professions & Specifics

Post#5 » Thu Sep 25, 2014 4:30 pm

I absolutely LOVE bugs, and moths are my favorite animal. So I would toootally go for a bug keeper class. However, I understand if the devs might not want to put them in the game because a lot of people are squeamish about insects, especially about spiders. I have a friend that I have to tag spiders for on Tumblr because their phobia is bad enough that they get a minor panic attack just from even a cartoon image.
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emilygt

Pumpkin Seedling

Posts: 7

Re: Professions & Specifics

Post#6 » Sun Sep 28, 2014 12:37 pm

I think everybody should be able to do the basics of each job (like cooking basic recipes, mining in the safe areas, raising chickens and cows) but only people who do the profession can access the higher level stuff like more complicated recipes, hazard areas, taming wild animals and raising higher level animals and stuff like that.
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Dineosoar

Spicy Pumpkin

Posts: 271

Re: Professions & Specifics

Post#7 » Sun Sep 28, 2014 4:08 pm

emilygt wrote:I think everybody should be able to do the basics of each job (like cooking basic recipes, mining in the safe areas, raising chickens and cows) but only people who do the profession can access the higher level stuff like more complicated recipes, hazard areas, taming wild animals and raising higher level animals and stuff like that.


That's the plan ;)
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tigercubmia

Pumpkin Sprout

Posts: 43

Re: Professions & Specifics

Post#8 » Wed Oct 01, 2014 2:08 am

These are some really neat suggestions for professtions!! I love your ideas about ranchers and tailors. Also, being a bug care taker would be REALLY NEAT. I love bugs.
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Dineosoar

Spicy Pumpkin

Posts: 271

Re: Professions & Specifics

Post#9 » Sat Oct 25, 2014 7:47 pm

tigercubmia wrote:These are some really neat suggestions for professtions!! I love your ideas about ranchers and tailors. Also, being a bug care taker would be REALLY NEAT. I love bugs.


Yeah, I hope the bug-care taker job becomes a thing or at least a side job to ranchers maybe!

Shamelessly advertising this back to the top because we need more info on jobs, squeeze it out of em! :lol:
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Levison

Pumpkin Seedling

Posts: 3

Re: Professions & Specifics

Post#10 » Sun Oct 26, 2014 1:44 am

realAniram wrote:I absolutely LOVE bugs, and moths are my favorite animal. So I would toootally go for a bug keeper class. However, I understand if the devs might not want to put them in the game because a lot of people are squeamish about insects, especially about spiders. I have a friend that I have to tag spiders for on Tumblr because their phobia is bad enough that they get a minor panic attack just from even a cartoon image.


I second this, there are ways to make bugs appear less... well "strong" on the eyes; another particular game with a bug collection profession (Villagers and Heroes) was able to do it quite well; considering how many insects you have jammed into your inventory. It's just a matter of the insects matching the art style of Pumpkin Online; which I'm sure they can pull off just fine.

Dineosoar wrote:Medical Technician
Heal people, you're better at making beneficial concoctions.
Energy Drinks for people who never sleep.
Soothing Drinks for people who can't sleep or are nervous/stressed/over-worked. (Looking at you, farmers and smithies.)
Medicines for people and animals who are sick.
Fertilizers or Pesticides for Farmers (Pesticides, depending on if they're organic, may cause a negative effect.)


On the other hand, this is a profession I would actually play; one which provided support towards the other professions, (kind of alongside Chef's pseudo-healing) though instead of energy being provided with food; their recipes improved (or at least boosted the percentage) the quality of crops, animals and even the chance of getting the fabled 'special creatures' like that cow that gives chocolate milk :lol:
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