Forums

                   

Player Character Disabilities

Have a great idea that you want implemented? Post it here for everyone to promote and give feedback.
User avatar
Jymaru

Supporter

Posts: 78

Player Character Disabilities

Post#1 » Sat Nov 29, 2014 6:29 pm

I know that it has been stated that nothing can be implemented that alters how the character model interacts, but I have a few suggestions that do not affect the model's interactions

- Hearing aid could be a starting outfit item for nonaural (deaf) representation
- Sign Language Ring could be a starting outfit item for nonverbal (mute) and nonaural representation
- Prosthetic limbs could be a starting outfit item, both arms and legs (even bionics perhaps)
- Stimming rings for autistic and obsessive-compulsive representation


Those are all I can think of for the minute. If anybody else has any more suggestions (remember, they cannot affect the way the model interacts, which unfortunately means that wheelchairs and walking sticks are a no), please feel free to comment

I apologise if I am overstepping my limits here. I do not wish to disrespect or offend anyone, or break any rules
Last edited by Jymaru on Sat Dec 20, 2014 1:20 am, edited 1 time in total.
Top

User avatar
TheIronGod

Supporter

Posts: 98

Re: Player Character Disabilities

Post#2 » Sun Nov 30, 2014 12:34 am

Nice.

And we actually did think of a way to use wheelchairs by making them mounts that you can just leave behind when you have to do stuff. If they're gonna make multiple animation sets to choose from to reflect character personality it'd be nice if they just made another animation for wheelchairs but I don't see them putting ramps on all the public buildings and what-not so... Even if you can't bring your "mount" inside buildings, it sure would show everyone what a pain in the ass it is to deal with steps 'n' stuff when you're stuck in one.
Top

User avatar
BubblyOasis

Supporter

Posts: 11

Re: Player Character Disabilities

Post#3 » Tue Dec 09, 2014 2:44 pm

TheIronGod wrote:Nice.

And we actually did think of a way to use wheelchairs by making them mounts that you can just leave behind when you have to do stuff. If they're gonna make multiple animation sets to choose from to reflect character personality it'd be nice if they just made another animation for wheelchairs but I don't see them putting ramps on all the public buildings and what-not so... Even if you can't bring your "mount" inside buildings, it sure would show everyone what a pain in the ass it is to deal with steps 'n' stuff when you're stuck in one.


That's great! I'm glad people will be able to have them in the game if they like. Maybe eventually (after launch) they could create some animations for doing activities from your wheelchair, but I could see how that could be really time-consuming for the animators (since you'd essentially have to create a second version where the person is seated).
Top

User avatar
TheIronGod

Supporter

Posts: 98

Re: Player Character Disabilities

Post#4 » Wed Dec 10, 2014 1:55 am

BubblyOasis wrote:That's great! I'm glad people will be able to have them in the game if they like. Maybe eventually (after launch) they could create some animations for doing activities from your wheelchair, but I could see how that could be really time-consuming for the animators (since you'd essentially have to create a second version where the person is seated).


The developers haven't talked about it at all as far as I know. I really hope it's something they consider, in spite of the extra coding.
Top

User avatar
Dineosoar

Spicy Pumpkin

Posts: 271

Re: Player Character Disabilities

Post#5 » Thu Dec 11, 2014 8:08 pm

These sound like great, rather simple to include, ideas. I approve.
-_-_-_-_-_-_-Image-_-_-
Top

User avatar
InfernoBlossom

Pumpkin Seedling

Posts: 3

Re: Player Character Disabilities

Post#6 » Sun Jan 04, 2015 6:11 pm

Has anyone thought of adding medical alert bracelets? If the creators are already going to have costume/wardrobe options for accessories, I don't think it would be hard to do, just something simple that adds an extra bit of connectivity to character design. The alert bracelets I've seen come in silver and gold options, and can range from stylish to simplistic. I'm not sure which communities besides those who have epilepsy wear them though.
Top

albinotanuki

Pumpkin Seedling

Posts: 5

Re: Player Character Disabilities

Post#7 » Mon Feb 16, 2015 9:01 pm

I happen to have Tourette Syndrome, so maybe have an option where people will randomly spout out words or make gestures; maybe like an intentional glitch?
Top

User avatar
Jymaru

Supporter

Posts: 78

Re: Player Character Disabilities

Post#8 » Tue Feb 17, 2015 12:20 pm

I'm not sure that the characters are voiced, but I imagine that echopraxia could be incorporated into one of the idle animation sequences, certainly, though I'm not really sure how difficult such a thing would be to make look right, and whether or not it's within the scope of the project
Top

User avatar
RickyKitty

Pumpkin Seedling

Posts: 24

Re: Player Character Disabilities

Post#9 » Fri Feb 27, 2015 5:47 am

I really like these ideas! And I like the simple accessories for starter outfits too. I'm glad wheelchairs will be implemented! I don't think I have anything to add at the moment except some way at implementing safety items (tired and can't actually remember what they're called right now)...For people who feel the need to have a specific item be present with them to feel grounded and safe. Maybe have some accessory items to at least represent those? Like teddy bears for a basic representation. I don't know, I'm rather sleepy. :) But something like that would be cool.

Its not such an issue for me, I prefer to have certain things with me to feel safer, but for other people it can be a lot more prominent. A way of expressing that would be cool.
Top

User avatar
Jymaru

Supporter

Posts: 78

Re: Player Character Disabilities

Post#10 » Fri Feb 27, 2015 9:49 am

I feel like some of those will already be implemented (or I hope they will) - headphones, for example, are a very common comfort-oriented adaptive equipment (especially for people with autism), and i'm very lucky in the fact most games with character customisation have them
Top

Return to “Suggestions”



Who is online

Users browsing this forum: Alexa [Bot] and 0 guests