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Mounts & Vehicles

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emilygt

Pumpkin Seedling

Posts: 7

Re: Mounts & Vehicles

Post#11 » Wed Oct 01, 2014 7:26 am

For transport and stuff you could start off at lower level transport (walking, taking boats if you need to get across land and stuff) and then as you raise friendship with your animals, like Animal Parade, you could ride them???
If we did the professions thing there could also be like different transport available for each job, like everyone has access to walking, boats and maybe bikes or something but like only a rancher can ride things like llamas and yaks and miners could have a mine cart or something and stuff like that (though I guess it would be difficult to think of ones for like bug keepers and stuff lmao)
"literally every agricultural thing i know is because of harvest moon" — harvestea
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AirrisKakoako

Pumpkin Sprout

Posts: 38

Re: Mounts & Vehicles

Post#12 » Thu Oct 02, 2014 3:27 pm

I really like the idea of mounts and vehicles because I, for one, am very impatient and like to go places in a faster manner. Plus...mounts and vehicles are extremely awesome.
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Dineosoar

Spicy Pumpkin

Posts: 271

Re: Mounts & Vehicles

Post#13 » Sun Oct 12, 2014 6:00 pm

Maybe they could add Wheelchairs as "mounts/vehicles" too? I mean, they probably wouldn't change any dialog but they shouldn't anyway considering. If you're gonna add mounts might as well make Wheelchairs one of them.

(I know wheelchairs have been suggested before but I just thought about it again on how it could be registered as a mount, you probably wouldn't start the game with it(maybe do a quest to get it?), and in order to do your "jobs" you'd have to get out of it but it's better than no representation.)
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TheIronGod

Supporter

Posts: 102

Re: Mounts & Vehicles

Post#14 » Tue Oct 14, 2014 11:49 pm

Dineosoar wrote:Maybe they could add Wheelchairs as "mounts/vehicles" too?


Yep, I posited that in the character creation thread. Glad to see it stuck with someone. :D

TheIronGod wrote:One thing I've never seen in a game, is letting the character be in wheelchair or even on crutches. I understand how that would throw a wrench into the workings... buildings would have to have ramps, you couldn't jump obstacles or... lot's of stuff. But what if it was an item you could use like a mount you could bring in buildings? Need up a bunch of steps, just leave your "steed" behind! Being bound to one myself, I would appreciate a way to represent that in a social game like this.


If I can have one, I'd like to be able to start with it. It seems weird that I'd have to earn a way to show my disability. "Better sell those crops if you want the right to sit in that chair!" And it definitely should not be a faster way to get around. Actually... *strokes goatee thought fully* What would make the most sense is if you could start with it for free if you picked it in character generation, but if you didn't and you wanted one after that then you had to buy it. Or maybe you could buy, like, faster racing chairs. lol
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Dineosoar

Spicy Pumpkin

Posts: 271

Re: Mounts & Vehicles

Post#15 » Wed Oct 15, 2014 12:22 am

@TheIronGod

Yeah, I wasn't thinking like an earning quest, just like one of those starting quests where you talk to some npcs then get a prize. I suppose it makes more sense for it just to be available in the character creation, your suggestions for afterwards sound good as well.
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Aelair

Pumpkin Seedling

Posts: 24

Re: Mounts & Vehicles

Post#16 » Wed Oct 22, 2014 3:54 am

oh man, llamas and chickens are great but think of this:

Reindeer pulling a sleigh. Or huskies/wolves pulling a sled. Skimming around over the snow on the back of a giant moose. That would be freaking magical.
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CalliopeSoul

Supporter

Posts: 112

Re: Mounts & Vehicles

Post#17 » Sun Nov 16, 2014 8:25 pm

Wheelchairs would be very appropriate because of Spoony Island!

from the Kickstarter page:
I wanted to tell you a little more about our first stretch goal Spoonie Island is an idea created by our Village seed backer who wishes to remain anonymous. She suffers from a chronic illness and she wanted to include some kind of awareness for people with disabilities on an island she gets to create with her tier. She gets to design some NPCs and shops.

However we want to push is a bit further. If we reach our stretch goal we're going to include a larger quest-line and adventure that revolve around that island that players can play through. I hope in the last 24 hours we can push towards it. Thanks again
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RobotPenguin

Pumpkin Seedling

Posts: 13

Re: Mounts & Vehicles

Post#18 » Sun Nov 16, 2014 10:00 pm

I am totally for mounts/vehicles! I'm so impatient ahaha. But what if we all started with our class mount, & as we level up we could get faster and customize them! A cow with a top hat and heels, for instance, or a gold minecart pulled by robot?
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TheIronGod

Supporter

Posts: 102

Re: Mounts & Vehicles

Post#19 » Mon Nov 17, 2014 1:36 am

CalliopeSoul wrote:Wheelchairs would be very appropriate because of Spoony Island!


That's kind of what I was thinking and hoping for. It is a pretty specialized thing, though. Still, I hope the developers really consider it!
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Doctor Glasgow

Lead Developer

Posts: 26

Re: Mounts & Vehicles

Post#20 » Mon Nov 17, 2014 1:46 am

we currently have various animals and vehicles planned as "mounts"
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