Post#10 » Fri Oct 24, 2014 8:49 pm
Using real world holidays might be a bit tricky because game days are going to be moving at a different pace than real world games. Like, it might be Halloween irl, but in the game it's the first of spring.
I think that making up holidays that are similar to, but not the same as real world holidays is the best solution. It's kind of like how harvestmoon had a set seasonal holiday with a theme: flowers in spring, fireworks/beach in summer, harvest of some sort in autumn and a starrynight in winter. Some of the holidays (like the thanksgiving one or the egg hunt one) are similar to real world holidays, but not always at the same time of year or with the exact same meaning (the egg festival was in autumn for example).
Plus, with Pumpkin being continuously moving whether or not players are online, there is the factor of missing a holiday if it's only the length of one irl day. Week long events would surely fix that issue, but in irl, there aren't many holidays that span more than a day or two.
Also, with the way Pumpkin could grow in the future, there's no need to make sure every holiday or every event is planned out now. Hopefully there's room for growth and the introduction of holidays in the future even if we only start with one every other season, or something.
(Considering the discussions on how one month could be two seasons, maybe you'd have one holiday/event per month, and thus one holiday/event per every two seasons. At least just to start with.)