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Enemies

Postby grenappleslush » Mon Nov 03, 2014 5:10 pm

Will there be any type of monsters to fight? And if so what kind will be implemented?
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Re: Enemies

Postby Dineosoar » Mon Nov 03, 2014 6:42 pm

No, a big part of the game is that there will be no monsters or violence.
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Re: Enemies

Postby grenappleslush » Mon Nov 03, 2014 7:58 pm

Will there be any exploration in the game?
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Re: Enemies

Postby Sakura02 » Tue Nov 04, 2014 4:13 am

Yes there will be exploration. You can have conflict in a game without violence.
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Re: Enemies

Postby grenappleslush » Tue Nov 04, 2014 4:17 am

Could you give me an example?
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Re: Enemies

Postby TheIronGod » Wed Nov 05, 2014 5:59 am

grenappleslush wrote:Could you give me an example?


Any kind of dispute, say over land or a resource or even someone's attention is a conflict. And can be resolved in a number of ways. Competition is also a form of conflict.

I suppose you could consider bad weather or sickness or rivals for resources (like 1st place prize at a festival, for example) to be enemies.
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Re: Enemies

Postby Sakura02 » Thu Nov 06, 2014 4:17 am

It's more of problems and issues, than direct violent conflict. It depends on what you find more interesting it's different between enjoying action movies and watching any other genre that does not involve phyical fighting.
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Re: Enemies

Postby grenappleslush » Thu Nov 06, 2014 12:03 pm

Sorta like a lost earring quest then or something?
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Re: Enemies

Postby Sakura02 » Thu Nov 06, 2014 1:41 pm

Pretty much. We want the mood and theme of our game to be charming and happy. Inspired by games such as Animal Crossing, Harvest Moon. Even games like Journey and Flower by Thatgamecompany. We're trying to stay away from the status quo because that's what most games already do.
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