News

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So we're going for a Winder Waker inspired aesthetic. Our proportions are not as chibi because clothing designs are a huge part of the game and you miss some of the details when you go too squished with the proportions. Our main aesthetic is anime, HOWEVER, there will be other none-animesque eyes planned to chose from in the character customization. So if the 'kawaii' look isn't your cup of tea you can have another type of eye style. There aren't many mmos that use this aesthetic everyone seems to be running towards being the mmo with the prettiest highest details. Yeah, not us;, as an indie company we don't have time for that to begin with. 

 

So today we're having our
meeting and next week, our next goal is to get the character rigged and animated ready to go in the engine. We have Christian Corbajal working on it currently so we should a rig next week and then hopefully some animations by week 2. Our goal also for next week is to start getting the models into the Engine and start set-dressing our demo farm. I'm also working on a lot of social media things to try and build a presence and get more people knowing about this project. Also much more models. We need some more trees for the outside and then a kitchen and other things in the house area. Thanks for taking a look and if you wish to support us please, like us on
 facebook, or follow our tumblrtwitterdeviantart, and tell other people you think would be interested to know about us

 

 

 

 

 

 

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Pumpkin News

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March 2018 Report

March 28, 2018 Game News 198 Hits
March Report 2018 Summary Hey guys! We had another productive month of development. We're trying to ramp up the frequency and speed of the game's development, but we can only do so much since our team is really small. Here's the update on what we've been…
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February 2018 Report

February 28, 2018 Game News 424 Hits
February Report 2018 Summary Hey guys, we had another very productive month of development. Lots of new models and Jayden is working weekly on content and bug fixes. The update is going to seem short, but that's because most of the work involved fixing like…