News

contactbrownadmin iconfacebook icontumblr icontwitter youtube iconindiedb iconDA iconsteamImage result for discord iconimgur icon

January Report 2018

 

news jan 17

 

 

Summary  

January was a good solid month of game development. Jayden has been working on farm instancing and I've been adding more assets, and textures in the game. No major hiccups, just slowly chipping away at things that need to get done. We have officially entered what I am calling crunch time. And so we are pushing ourselves to work on things at a more consistent pace. 

 

 

 Private Player Farm Instancing

This will take quite a bit of work, however Jayden has not run into any difficult things to implement. Everything is just time consuming. There were a lot of bugs that needed to be fixed, but most of those are being taken care of very quickly as soon as they crop up. Good news is we've consistently tested local to local to multiplayer and that seems to work just fine. The next task is making sure different systems in the game work in both single player and multiplayer. Once this system is in, in multiplayer players can have their own private farm where other players can visit them when they are online. 

 Lots of Wallpaper

 

I fixed up the furniture store so the furniture no longer uses placeholder textures. I also uploaded and set over 200 types of wallpaper that could be bought in the store. The player will be able to buy and apply this wall paper to their house, clothes and some most furniture. 

Aesthetic Fixes
Based on feedback from our testers, I've made some edits to some of the shops. Edits included things like making the a bit bigger, color changes, and adding a few more assets to make it feel more lively. 

 

Working on assembling NPCs
The NPCs need a lot of time to build right so we'll be slowly building their models over time. Currently we have the NPCs in their base clothes with no textures. Most of them look good, but quite a few need some missing models made, or their current model just isn't up to par. I would say I am about 50% finished assembling the characters planned for Pumpkinvale. 

  

 Working on the clothing store and it's textures.

We're started work on texturing the clothes and setting them up so the players can easily customize them in a future clothing crafting system (We're not sure if that will make it in Beta or Not)

 Private Player Farm Instancing

We're getting models done for more items in the inventory, so food assets, and other misc things. 

 

 Working on NPC quests

Some NPCs have their private quests already set up. The questing system isn't fully complete and still needs some polish, but the basics are already implemented. These quests are triggered through befriending the NPCs and are different form bulletin board quests and delivery errands. 

 

Future Work

 

- Keep working on private farm instancing for multiplayer
- Texture more of the clothes
- Add some more options in character customization (cheeks, and possibly beards)
- Organize the in-game wallpaper

- Work on flower textures.

- Set up buying more different types of houses in the game

Looking forward to another good month of development in Februrary. We'll be doing another private test among alpha testers this month as well.

 

If you wish to chat with directly join our discord server. You can also access our developer updates with screenshots and behind the scenes information. 

 

 

Thanks again for your support guys

Illustration by Dark-Oshigan & Piotrek

Pumpkin News

oct news

July 2018 Report

July 30, 2018 Game News 123 Hits
July Report 2018 Summary We had another good month of work. Nothing major to report on. Models were made and things with debugged, coded and polished. Last month we were concentrating on making the NPCs feel more alive. So they animate more when they talk,…
news july

June 2018 Report

June 30, 2018 Game News 244 Hits
June Report 2018 Summary Hey guys! It's the June report. Development is still going well, no major hiccups or anything major to report. We're working on the game as much as possible so we can to try and release by the end of the year. So let's take a look at…