News

contactbrownadmin iconfacebook icontumblr icontwitter youtube iconindiedb iconDA iconsteamImage result for discord iconimgur icon

August Report 2018

 

news march

 

Summary 

Hey guys. Development on the game is still going well, and once again there is not much to report on. Things have been worked on at an even clip. As per usual, the priorities have been bug fixes and polishing up the game itself. We have quite a bit of work to do, so I can't say confidently when we plan to release, but we're going to be doing out best for the next 3 months to get the game up to a stable state.

 

General Overview

 


- Worked on the environment

- Fixed and edited a bunch of trees

- Assigned some NPCs their schedules

- Worked on the interior of some of the town buildings
- Started working on Spoonie Island NPCs
- Mining and a cave has been added and is functioning pretty well
- Lip flaps and animations added to NPCs when the player talks to them
- Salon has been added, so now the player can change their hair
- Added the museum building (WIP)
- Working on building more NPCs

- Added more models to the items in the inventory


 

Goals for September

- Working out bugs in multiplayer
- Bug fixes and polish reported in the last test play
- More NPC writing
- Wahoo beach Characters
- Polish up Fishing



So consider following us on Discord

 

Thanks again for your support guys

Illustration by Fa-rend & Piotrek

Pumpkin News

news march

August 2018 Report

August 30, 2018 News 100 Hits
August Report 2018 Summary Hey guys. Development on the game is still going well, and once again there is not much to report on. Things have been worked on at an even clip. As per usual, the priorities have been bug fixes and polishing up the game itself. We…
oct news

July 2018 Report

July 30, 2018 Game News 324 Hits
July Report 2018 Summary We had another good month of work. Nothing major to report on. Models were made and things with debugged, coded and polished. Last month we were concentrating on making the NPCs feel more alive. So they animate more when they talk,…